![]() ![]() Once attuned, the Amulet may never be truly rid of. Example: Level 10, resisted twice, DC12 save.)ĭeath do us Apart. (DC=N+R, N being level and R being times resisted in a row. Completing this desire, willingly or not, will cause the Amulet to provide subtle advice for the remainder of the day. Should they make the save, it will still tell them its desire. Typically, this act will benefit the owner. The Amulet will never tell them to attack or otherwise directly harm a friend or themselves, though it will always tell them to do some evil act. ![]() The wearer must make a Wisdom save equal to their level, plus the number of times they have resisted the Amulet in a row thus far.* If they fail, they must carry out the demand to the best of their ability. Each day, at any point, the Amulet will whisper to its owner terrible desires. This casting may only be used to summon a Fiend.ĭark Whispers. This will not cause it to unattune if it shifts your alignment to Evil.įiendish Ally. Your alignment shifts one closer to Evil so long as it is attuned. This can only be decided upon attuning, and never again. You gain 13 Strength or Intelligence, up to a cap of 30. This artifact, when worn, damages your mind and body even as it grants you the power you so desire. This artifact will not attune to someone who is already Evil, as you have nothing to offer it in turn. Most die horribly at some point in their lives, insisting the amulet won't leave them alone. The stronger the owner, they say, the worse it becomes. Those who claim to have found it agree with this, saying that the amulet whispers vile desires to them. It is believed that some great evil, from long ago created this amulet to corrupt mortals. Described as a necklace with a chain of black, a round plate with a pentagram of red etched upon it, there is no doubt this is one of the evillest artifacts thought to exist. Rumoured to grant those who wear it incredible strength, but at great cost, some choose to hunt it regardless. Wondrous Item, artifact (requires attunement)ĭamien's Amulet goes by many names, but this is the most commonly known. In Hero Siege, is is a passive relic that gives your character a disgusting amount of strength, but sharply decreases your other stats. Might be a bit much? At least the DM always controls artifacts. Bring it over, make it worthy of the artifact label. Thus, I go 'Why not cross the two a bit?' And so this is my first thing I try. ![]()
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